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#494
from Innovative
Leader Volume 9, Number 10
October 2000
Retaining
Creative Employees
by Vaiva Vaisnys
Ms.
Vaisnys was, until recently, the Human Resources Director at
Jellyvision®, Inc., a company that creates interactive
experiences such as the CD-Rom and internet game, You Don’t Know
Jack®. The company received the year 2000 Optima Award for
Innovation by Workforce magazine. She
is now with the Chicago office of Deloitte Consulting, and can be
reached at vvaisnys@dc.com.
Creativity in the
workplace is critical in helping companies achieve their business
goals. Harnessing
creativity means not just developing ways to allow employees to be
innovative, but also retaining employees so that creative momentum
can build over time and not be disrupted by the constant need to
recruit new personnel to fill vacant positions.
Many elements
influence job satisfaction and employee retention, such as good
compensation packages and professional growth and training.
But there are also other strategies that companies,
divisions within companies, or even small teams, can use to give
creative personnel a reason to stay rather than look to flex their
creative muscle elsewhere.
For over three
years, I had the pleasure and challenge of working at Jellyvision
where creativity is the lifeblood – not just among the
“creatives” (e.g., writers, editors, directors, audio
producers) but among all personnel, regardless of position (e.g.,
office management, business development, network support, human
resources). As we
built the company and tried to ensure that creative people at all
levels throughout the organization wanted to stay at Jellyvision,
we found that there were several basic techniques that we could
use to make that endeavor easier.
#1.
Foster Broad Involvement
Not surprisingly,
one of the things that gives creative people satisfaction is
“creating” – working with a set of variables to come up with
something new. The extent to which a company includes creative employees
early on in projects, so that they have an opportunity to
influence outcomes, greatly impacts employee investment in the
project. A
“project” can be limited to what is in the employee’s area
of expertise or, more broadly, can include work on the future of a
product line, a cross-functional strategic initiative or the
company itself.
At Jellyvision,
the company itself is viewed as a “project” and, consequently,
people are expected to devote time to “working” on it.
Input is actively sought from employees on matters relating
to, for example, benefits, performance appraisal systems,
marketing materials and policies.
Not only is input sought, but committees
(made up of a variety of employees from various levels of the
organization) are often formed to work through these
company-related projects.
For example, for
a long time the only project concepts that were developed were
those generated by the company’s founder.
Frustration was building among employees because there was
no clear avenue through which they could submit product ideas and
develop them. As a
result, the company approved the founding of the PAC (Project
Approving Committee), which is an employee-run committee that
evaluates new project ideas and has the authority to fund their
development. With
only few guidelines to ensure that the projects the Committee
approves fit into the company’s strategic direction, employees
themselves defined the PAC and how it works.
Including people
in a broad range of decisions not only makes for more
comprehensive discussions and therefore more creative and relevant
decisions, but also serves to start building early consensus for
new company initiatives. Furthermore, active participation in making decisions about
the broad spectrum of issues allows employees to help create an
environment that they like and in which they would want to remain.
#2.
Define “The Box”!
Since job
satisfaction is greatly influenced by a feeling of contributing
toward some larger goal, it is important to support employees in a
way that will allow them to easily witness how their input gets
used. To that end,
it’s not so much general creativity that is important to harness
as much as it is directed creativity – creativity that
ultimately leads to innovative ideas that can be concretely
translated into business and personal successes (whether they be
products, processes, etc.).
There is a lot of
talk about “thinking outside the box” to arrive at unique and
creative solutions to issues at hand.
However, to truly be creative, employees should understand
the context and the constraints within which they must work.
Therefore, before unleashing people to “think outside the
box,” it’s important to “define the box” – explain the
context and constraints of the project – and why it exists.
Otherwise people might spend precious time “fighting”
the box rather than thinking creatively about how to push its
limits.
Jellyvision
recently pitched a new game idea to a potential partner.
The partner was interested and was eager to begin
considering marketing the game to generate early
"teaser" awareness.
They specifically requested a demo version of the game, as
soon as possible, to distribute to various audiences.
However, we were at a very early stage of game development,
and creating a demo version of a game unfortunately requires all
the work of creating the game in its entirety. Simply put, their specific request was not feasible - it
would have taken too long (potentially months) and would have tied
up too many resources.
Instead of just
saying "no" to their request, we took a step back to
articulate their objectives:
to communicate a sense of game play, to convey the look,
feel and tone of the game and to begin communicating the brand
name. We also knew
that our constraints were time, money and personnel.
Having defined "the box," a small team
brainstormed ways to accomplish the partner's goals within our
constraints. This
team's solution was to create a guerrilla marketing piece that
gave a behind-the-scenes view of
"the making of the game."
Instead of showing the game itself, they used a digital
recorder to show writers developing the game - it turned out to be
a very funny and inspired way of showing the game coming to life.
Our potential partner is considering building off the
initial version we presented to them and turning it into their
launch campaign. By
clearly understanding objectives and constraints, in only four
days and for barely any money, we were able to meet our potential
partner's objectives and well exceeded expectations.
Making sure that
“the box” is clearly defined has gone a long way in focusing
people on the task at hand and ensuring that the creative ideas
that they generate are actualized in some way.
It has significantly reduced the frustration that can
develop when a team embarks down a road only to learn later that
it needs to retrench and go in a different direction because
certain parameters were not made clear up front.
#3.
Evaluate Processes
Once the scope
and constraints of a project have been identified, processes are
established to get an individual or a group from point A to point
B. If the ultimate goal is to generate creative ideas and
results that further business goals, then the established
processes need to incorporate steps that will help in that
endeavor. If the
processes hinder people’s ability to do their work, then
frustration builds, job satisfaction diminishes, and retention can
become an issue.
Jellyvision holds
post mortems are held after every project to review the degree
to which an established process supported or hindered creativity.
These post mortems have yielded invaluable information to
allow employees to significantly improve the way they do their
work as well as develop more efficient ways to generate creative
ideas and bring them to market.
One example of a
change we made, based on feedback gathered during post mortems,
was redefining job descriptions within the graphic art department
to separate art development and art production.
The unanimous consensus within the graphic art team was
that hiring a production artist and allowing the remaining artists
to focus on art development increased not only efficiency within
the department but job satisfaction as well.
Another example
is how we changed our product development process to include
multiple pre-production stages.
In our early years we would launch into production and
tackle problems as they occurred.
Based on feedback gathered over time, we changed our
product development plans to include concept evaluation,
pre-design, design and production stages.
Adding multiple pre-production stages allowed us to work
through high-risk components and make necessary modifications
before an entire team is deployed on project.
Working through the kinks ahead of time not only increased
efficiency, but significantly diminished the frustration of having
to face hurdles during production.
The use of post
mortems has provided multiple benefits.
The evaluations and subsequent improvements allowed all of
us to continue climbing the learning curve together and make our
business more efficient. In
addition, because people participate in generating solutions that
they have adopted, they felt more committed to the company, making
ideas of leaving more difficult to entertain.
In
Summary…
A company’s
ability to achieve business success is directly related to its
ability to attract and retain the “right” kinds of employees.
If turnover of stellar employees is high because the
environment or management practices don’t support their creative
endeavors, achieving business objectives becomes increasingly more
difficult. Certainly, providing job satisfaction and retaining
top-performing employees is more complicated than simply fostering
broad participation, defining “the box,” and evaluating
processes. However,
adopting some of these principles can go a long way in creating an
environment within which creative employees can thrive.
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